Video Games and the Technological Sublime
Resource type
Journal article
Creator (person)
Shinkle, Eugénie
Date published
2010
Abstract
This paper examines the notion of the contemporary technological sublime, and asks what sublime affect means in the context of contemporary digital technologies such as video games. It argues that the contemporary technological sublime finds expression in an affective combination of elevated emotion and banality – a combination in which the subject also encounters the limits of the self.
Journal title
Tate Papers
Issue
14
Publisher
Tate
Place of publication
UK
ISSN
1753-9854
Rights statement
In Copyright